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"It was a wonderful experience interacting with you and appreciate the way you have planned and executed the whole publication process within the agreed timelines.”
Subrat SaurabhAuthor of Kuch Woh PalUnlock the power of 3D game development with Unity and embark on an adventure into the world of interactive storytelling and creativity. Whether you're a novice eager to start your game development journey or an experienced developer looking to expand your horizons, "From Pixels to Polygons" is your comprehensive guide.
In this book, game developer Saksham Sharma shares his passion, knowledge, and insights to demystify the art and science of game development. From building your first Unity project to creating advanced gameplay mechanics, implementing virtual reality experiences, and publishing your game on major platforms, you'll find practical guidance, hands-on projects, and real-world examples to inspire your game development journey.
Inside, You'll Find:
In-depth coverage of Unity's features, including scripting in C#, physics, and user interface design.
Exploration of advanced topics like artificial intelligence, multiplayer networking, and augmented reality.
Real-world case studies and industry insights to fuel your creativity.
Strategies for publishing your game on the Play Store, App Store, and more.
Monetization and marketing tips to turn your passion into a thriving business.
Join countless game developers worldwide who have turned their dreams into reality. Whether you're creating your first game or aiming to elevate your skills to new heights, "From Pixels to Polygons" will guide you through the exciting journey of 3D game development with Unity.
Saksham Sharma
Saksham Sharma is a 16-year-old game developer from India who's passionate about making video games. He believes that game development is not just fun; it's a way to share exciting adventures with the world. Starting as a curious gamer, Saksham learned the ropes of game development and discovered the power of Unity.
Saksham loves to share the knowledge he's gained along the way. In this book, he'll guide you through the incredible journey of creating 3D games using Unity, making it easy for anyone to understand.
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